Fortunately, the game is so packed with action and fun that it doesn’t really matter. ![]() It’s over just as you have gotten pumped enough to enjoy a game three times bigger. Sin and Punishment is, like most games by Treasure, short but sweet. If you can manage to master it, you can end up doing a lot of damage, saving a lot of aiming, and quickly taking down stages with greater efficiency. The sword is used for close combat only, and it is initiated by tapping Z very quickly when something is near enough. You need to sidestep, roll, jump, aim, and dodge bullets in rapid succession, so you’ve got enough on your mind to worry about without having many weapons to chose from. There are a lot of buttons used in this game, for sure. The key to playing this game effectively is being able to move, aim, and shoot at the same time, and it can get pretty difficult. Learning to use both of these weapons efficiently is key the gun has two modes of aim, one manual and one less powerful lock-on, and they both have their time and place. It’s really all you need, and you never find yourself wishing you had other weapons in the game. This may seem simple for some peoples tastes, but adding anything more would just ruin everything. You are expected to be a walking army with very few weapons, namely a police issue laser gun and a sword built into it. The two main characters are Saki and Arain, two brave sensible rebels, and you control them through the games several levels. The game is a futuristic third person shooter that moves along on “rails,” that is, you don’t choose where you move but instead how you aim and sidestep while going along that set path. It isn’t without it’s little issues, but the fun factor is through the roof. Sin and Punishment is friggin awesome, just about as of a shooter as you will find on the console and great mesh of different elements of third person shooters. You pay your taxes, and you are a respectable citizen, so why the wouldn’t Nintendo just push through all the and do whatever miniscule work it required to release this? I don’t know. ![]() ![]() Regardless of your language capabilities, playing this game is awesome, even if you have to import it for a ridiculous price and carefully saw off some bits of plastic so that it will fit into your inferior American console. In any case, you have been robbed of one of the finest games the N64 has to offer. I guess it could have been due to a lack of interest, considering this was right on the line between the birth of the Gamecube and the death of the Nintendo 64. Hell, the voice acting was originally in English anyway, don’t ask why, so all the nitty gritty was already done with, and the only thing left to really do was release it. Why you never got to play this game is sadly unknown. I suppose now is as good a time as ever to acknowledge this great game, considering it does take place in 2007 despite being made in 2000. Sin and Punishment is best described as what would happen if Starfox, Time Crisis, House of the Dead, and Jet Force Gemini all got together and had a beautiful, relentless love child.
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